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Table 1 A description of included primary and secondary outcomes

From: The impact of the world’s first regulatory, multi-setting intervention on sedentary behaviour among children and adolescents (ENERGISE): a natural experiment evaluation

Name outcome variable

Description

Primary outcomes

 

Total sedentary behaviour time

Sum of ‘total screen-viewing time’ (see secondary outcomes section below), ‘homework time’, and ‘out-of-campus learning time’.

Homework time

Average hours spent per day doing homework, reading, and writing after school in the past week.

Out-of-campus learning time

Average hours spent per day in fee-paying tutoring classes (such as English, math, and writing) in the past week.

Electronic device use time (main estimator of online game time [estimand*])

Average hours and minutes spent per day using mobile phones, handheld game consoles, and tablets in the past week.

Secondary outcomes

 

Total screen-viewing time (alternative estimator of online game time [estimand*])

Sum of ‘electronic device use time’ (see primary outcome section above), ‘TV/video game use time’ and ‘computer use time’.

‘TV/video game use time’: Children were asked to report the number of hours per day spent watching TV (including use of game consoles such as the X-BOX) in the past week.

‘Computer-use time’: Children were asked to report the number of hours per day spent using computers in the past week.

Internet use time

Number of hours per day spent being “online” in the past week.

Meeting screen-viewing time recommendations

Engaging in screen-related activities less than 2 h per day as indicated by the American Academy of Paediatrics guidelines21.

Meeting regulatory requirement on homework time

Spending less than 60 min per day doing homework for primary-school children and 90 min per day for secondary-school children, as required by the national regulation.

  1. *Estimand is defined as a parameter in the population which is to be estimated in a statistical analysis [22]